serotinously
Fye's powers emerged long before her Naming, the child that was called Amber found herself surrounded by a ring of fire where there was once a ring of clover. Perhaps it had been the fault of her older brother, teasing her about her crush on a Earth Blessed who was kind to her in school. Frose—an Ice/Snow Blessed—was always teasing her on a multitude of subjects, from her hair to her clothes which were just hand-me-downs of his altered to fit a girl to how she chose to try and make her speech sound less "country". One moment she was searching the patch for four-leaf clovers, then flames three feet high for a few seconds before suddenly a snowbank blanketing her and the ring in the middle of summer.
So her childhood ended at the ripe age of 8, Amber was no more and Fye was who stepped out of the Naming Circle that evening. That night she spent in tears; dreams of burying her face in flowers, a larder full of food she'd grown herself, and a home smelling of fresh cut pine all burst into flame. Sure, she could enjoy all of those things without the aid of her Blessing, but it didn't fit into the plans made by an 8 year old. Not to mention the wrench it'd thrown into her Shadow and Water Blessed parents' plans of matching her to another Shadow Blessed lad, hoping to throw her Blessing that way. If she had likened to him, anyway, and they didn't know of her fondness for the Earthen boy.
But Blessings rarely went the way that others planned them.
Blessings have been around since the earliest days of their people, very few Blessed are able to pull of Great Works. Mostly everyone seems to be at the same levels of abilities; and while one Blessing might be able to combine strength and skills with one of another Blessing, multiples of the same sort never seem to do more than their individual abilities allow. One's heritage never dictates what kind of Blessing you'll find yourself with, two Light Blessed might turn out a Time Blessed. You might find your Blessing early or late, though it is unusual, but there's one thing for sure...
No one has ever gone past the age of 18 without receiving their Blessing. Everyone is Blessed.
Or are they...
September 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 2018
Blessings
Date: 2018-09-25 07:01 am (UTC)Magic - Jack-o-Trades, only "okay" at all other magics and sometimes not all of them. these are the rarest sort of blessed.
Lightning - cannot call lightning down on people to strike them dead, that's in the HIGHER levels of blessings. mostly sparky, generates energy. can still die from lightning strikes.
Blood - healers of a sort, can't replace flesh or organs, or mend bone. only the best can mend flesh as well, most still have to use stitches and bandages.
Air - base elemental power. millers and sometimes sailors (to help with the wind). can still suffocate or break their bones from a hard wind/fall.
Fire - base elemental power. most tend to go into the cooking or firefighting fields. can still be burned.
Water - base elemental power. most are fisherman or explorers of the waters. can still drown.
Ice/Snow - base elemental power. cannot redirect winter storms, not even in large numbers. can still freeze.
Earth - base elemental power. most are farmers or herders, very few are miners. can still die if buried within the earth.
Life - can help create life for those that are barren, coupled with earth it can help prompt growth where destruction once lay.
Death - can only slow it to a point, cannot stop it, alternatively if the person agrees to it, will speed along their own death without pain.
Shadow - can manipulate shadows but cannot force the owner of the shadow to do things they wouldn't want. make them lighter or darker in color.
Light - detectives of sorts, being able to see colored "pixie dust" from the blessing used. slight light manipulation, brighter/dimmer, flameless light.
http://www.fantasynamegenerators.com/elemental-names.php